This level is named after Duncan Knarr, one of the game's notable staff members.Also in the iOS version, Pod Worms are absent.In the iOS version, crunch doors are blue and have three eye holes as opposed to two.These enemies resemble glowing, hunchbacked radiated humanoids clad in nothing but torn purple shorts. Since the attack is extremely close-range, destroying them from far away will not give them a chance to hurt you at all. This produces a green gas which can hurt you badly. Mutants attack you by slapping their hands together when you are right in front of them. They begin to appear at the same area in which you will first see the Pod Worms. The Pod Worms are invincible, so be sure to not waste ammo trying to kill them. Pod Worms always come out at the same place where they left their egg. The place where they go underground is marked with an egg. The Pod Worms emerge from under the ground and fly around briefly before going back underground again. They do not actually attempt to hurt you, but if you get in their way, you will lose a couple rings of health. Pod Worms begin to appear in the second half of Planet Knarr. They are found in virtually every area of Planet Knarr (Level 4), so proficiency in dealing with them will make your quest considerably easier. The Wrecked Robots can usually be sighted walking in a pattern. These saucers are under the control of the evil Brain Aliens who are abducting helpless human beings and taking. The best way to deal with Wrecked Robots is to shoot one with your Ray Gun once, walk over to the Robot (which will have fallen down) and punch it until it explodes. The year is 1957 and a fleet of flying saucers from Planet X have come to Earth. It takes about 7 punches to kill these enemies without shooting them once with a Ray Gun. If you get hit, you will fall and lose a ring of health. When you approach a Wrecked Robot, it will run toward you and shoot a ray which looks almost identical to the ray emitted from your Ray Gun. They are also larger than Otto, but not as strong or as smart. They have one intact hand and one that is broken. At the end of this level, you dont get in your ship, but you lure a hammer-bot over a frozen saucer that belongs to the Space Brains. Then, you cross a river of lava on a zip line to an ice region with peoplecicles and ice monsters. Wrecked Robots are mildly dangerous but take a considerable amount of time to kill. You start in a crater with volcanoes, fire demons, and hot geysers. Harmful mines can not harm enemies but will harm Otto. Player-friendly mines will harm enemies but can not harm Otto. There are two kids of mines in the level: Those that hurt the player and those that hurt enemies. Instant death will result if the door crunches on Otto. One activated, it will stay activated forever. They can only be activated from the side with rivets. Hives.Ĭrunch doors are powered by Supernova discharge. There is a new type of human here, a scientist, in addition to Farmer Bentley and Pearl B. There are also mines and zip lines, which you can't get off of until you reach the end. There are broken down electrical doors and teleporters that you need to open with a supernova bomb. This level takes place in the ruins of the ciy of Yoth, which has been reduced to a post-apocalyptic wasteland following the aftermath of a presumed war.
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